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JKR-721 also known as K is a future playable character of Cris Tales and one of the Crisbell's teammates.

Appearance[]

K is a mechanical android of average height. His face is human-looking with a fair complexion, and his eyes are a mix of grey and gold, but can gold glow when he's charge up. He has spiky light grey hair and grey eyebrows. He also has pierced ears.

K's body is made out of dark gray and gold exoskeleton, which he covers partially with clothing. He wears a gray sleeveless hooded jacket, revealing his forearms. He also wears light grey pants cut at the bottom with what appears to be fur or fabric, and white boots with a grey side going down the side. In the center of his forehead is a piece of black armor with four gold spikes jutting out on each side.

When in combat, an armored mask forms over his face.

JKR-721, Punch-It and Butch Meathook.

History[]

Abilities[]

K possesses several abilities such as enhanced speed, producing an electrical charge, and even a jet pack hidden under his coat.

He is a physical fighter, and is able to deliver punches at quick speed.

Trivia[]

  • Punch-It From Small Soldiers

Gallery[]

In Game[]

Gameplay[]

Weapons[]

JKR-721's weapon of choice is his gauntlet made with materials from Rena's age.Designed by Rena scientist & embbed with ancient crystals Jkr doesn't operate with mana but rather his action focusing on fast movement,continuous physical damage,and electrical spell accumulate heat overtime,if jkr overheats he explodes and will deal damage to himself and others nearby.(explode damage influenced by his m.atk)Visit Wild Cat Armory for time synthesis upgrade services.

Weapon Tier Description & Flavor Text Stats & Cost
Weapon jkr 1
Damaged Power-Fists
JKR-721 basic fists.The protective outer casing has been stripped away overtime,exposing cablesand gears underneath.


Despite the passage of time,it's clear that these fists were intricately crafted by a master at one point.

ATK:+3,DEF:+3,M.ATK:0,M.DEF:0,SPD:0

(1 -> 2)

3000 Marbles

Weapon jkr 2
Power-Fists
Intact version of the power-fists.Plating has been added to the fingers to protect the user when quickly attacking.The body of the gauntlets have been also reinforced.


A repaired and reinforced version of the power-fist.Some cables are still exposed,but upgrades to the finger-plating and gauntlet armor maintain the integrity of the weapons.

ATK:+6,DEF:+6,M.ATK:0,M.DEF:0,SPD:0

(2 -> 3)

6000 Marbles

Weapon jkr 3
Fortified Power-Fists
A higher level of power-fist,this version possesses upgrades that make the weapon easier to use and reduce the risk of overheating.


New features have been added to this version of the power-fists.Sharp,durable knuckle-plating increases striking power,while exhaust ports help to prevent the assembly from overheating.

ATK:+9,DEF:+9,M.ATK:0,M.DEF:0,SPD:0

(3 -> 4)

12000 Marbles

Weapon Jkr 4
Impact Gauntlets
Version 2.0 of the power-fist.With a sleeker design and more precise sensors,the gauntlets allow the user to exceed previous limits and deliver a devastating blow.


A vast improvement on the design of the power-fist.A complex sensor and shock absorber combine to release heat at the moment of impact,dealing massive damage and greatly reducing the risk of overheating.

ATK:+9,DEF:+9,M.ATK:+6,M.DEF:+6,SPD:+6

(4 -> 5)

17000 Marbles

Weapon Jkr 5
Rena Hyper-Gauntlets
Final version of the power-fist.Reforged with alloys known only to Rena civilization,this models allows for maximum power in battle.


Made from a long-lost and nearly indestructible alloy,these fists have improved joints and superior plating.Small thrust boosters are built into the design as well,allowing the wearer to attack with speed close to the limit of what is physically possible.Augments added to the exterior imbue the fists with time magic as well.

Fully Refined

Skills[]

  • Powered Blow
JKR's powered fist attack.Deals high physical damage.With proper timing it can be executed multiple times.(up to 3)
Target RTE Usable off combat Unlock at Type Heat
Single Yes No Lv.0 Physic 26


JKR is an incredibly skilled warrior in hand to hand combat.His speed and strength are unrivaled.With his powered fist,he can deliever multiple attacks in quick sucession.

  • Coolant
Releases accumulated heat,but leaves JKR defenseless.
Target RTE Usable off combat Unlock at Type MP
None No No Lv.0 Defense 0


Due to the high strain put on JKR's body,he constantly builds up heat in his body.This can be fatal if too much is stored.He can release the heat through valves in his armor,but leaves him defendless.

  • Juggle
Moves a target from one side of the screen to the other.Can only be used if there's an open space at the destination.
Target RTE Usable off combat Unlock at Type MP
Single Yes No Lv.0 Physic 0


Due to his great speed and inhuman strength,JKR is able to easily move adversaries to another place on the battlefield,so quickly that enemies don't even have time to react.

  • Impact Strikes
JKR quickly throws a multitude of blows at a single enemy for 2.5 secs.While doing this he begin to build momentum.Keeping the gauge in yellow ranges makes it deal the most damage.If it reaches red,JKR might overheat.
Target RTE Usable off combat Unlock at Type Heat
Single Repeatedly No Lv.0 Physic 5 every tick when meter's on red


You might not want to get closer.More dangerous opponents than you have fled rather than face me at melee range.

'I can't really hit you from all the way over there,can I?'

-JKR training with Cristopher

  • Mirror Image
JKR augments his speed temporarily,moving at such velocity that two afterimages appear.While under this state,enemies have a 1/3 chance to hit him.
Target RTE Usable off combat Unlock at Type MP
Single Yes No Lv.0 Physic 0


Speed and precision.Two highly notable characteristics of JKR.Taking advantage of this,JKR enters a massive speed boost,which allows him to confuse his adversaries,making them believe that there are actually three of them.

  • Microbolt - Lightning Icon Lightning Element
JKR overcharge for a moment,releasing a small spark,that strikes a single target.Deals lightning damage.
Target RTE Usable off combat Unlock at Type MP
Single Yes No Lv.16 SpellCast 0


JKR is a mystery to everyone.Since he doesn't resemble any known piece of technology.He clearly operates on thermal and magical energy,but also has some normal human bodily functions.

  • Scan
JKR uses his augmented vision to extract infromation about a target,revealing it to your party.
Target RTE Usable off combat Unlock at Type MP
Single No No Lv.19 SpellCast 0


JKR eyes maybe look human,but they are far from it.They serve his targeting capabilities,and also can perform great feats of analysis on his enemies.

  • Lightning Nexus - Lightning Icon Lightning element
Summons multiple bolts that converge on a massive thunderous sphere.Deals high lightning damage to all enemies on one side of the screen.Chances to apply paralyzed. Paralyzed Icon
Target RTE Usable off combat Unlock at Type MP
Side Yes No Lv.21 SpellCast 0


Larger and more complicated lightning spells have to be channeled through the caster himself,mixing with his own life energy.As such,thunder magic can become weaker in older mages.

  • Counter Stance
JKR sets himself in a counter stance,any physical damage dealt to him while in this stance will result in him delivering a counterattack to the enemy.
Target RTE Usable off combat Unlock at Type MP
Single Yes No Lv.23 Physic 0


Due to his great reflexes,JKR is able to prepare himself for anything.Cristopher hasn't been able to hit him even once during their training sessions.

  • Lethal Juggle
Moves a target from one side of the screen to the other,while also dealing damage to it.Can only be used if there's an open space at the destination.
Target RTE Usable off combat Unlock at Type MP
Single Yes No Lv.26 Physic 0


Due to his great speed and inhuman strength,JKR is able to easily move adversaries to another place on the battlefield,so quickly that enemies don't even have time to react.

  • Power Shift
Moves all enemies from one side of the screen to the other and deals damage to them.Can only be used if there's a free space at the destination.
Target RTE Usable off combat Unlock at Type MP
Side Yes No Lv.29 Physic 0


Due to his great speed and inhuman strength,JKR is able to easily move adversaries to another place on the battlefield,so quickly that enemies don't even have time to react.

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